AI Insights · Timothy · July 2021
Top 5 Hybridcasual Games in Central America: Q2 2021 Performance
Discover the performance of the top 5 hybridcasual games in Central America during Q2 2021, including trends in weekly downloads, revenue, and active users.
The second quarter of 2021 saw significant activity in the hybridcasual games market in Central America. Here’s a look at the performance of the top 5 games on a unified platform, based on data from Sensor Tower.
Prison Break: Stick Story showed a mixed performance throughout the quarter. Weekly downloads began strong with over 382K in early April but saw a decline to around 69K by mid-June before slightly rebounding to 121K by the end of the quarter. Revenue was modest, peaking at $25 in early May. Active users also fluctuated, starting at 946K in early April and dipping to 242K in mid-June, later rising to 362K by late June.
Magic Tiles 3 maintained steady performance metrics. Weekly revenue hovered around $2.2K to $2.4K, peaking at $2.5K at the end of May. Downloads showed a gradual decline from 235K at the start of April to approximately 130K by the end of June. Active users remained stable, starting at 1M in early April and ending at around 846K in late June.
Tiles Hop EDM Rush Music Game exhibited consistent download numbers, starting at 156K in late March and ending at 126K by June’s end. Revenue ranged from $834 to $993 weekly, with the highest being in the last week of June. Active users saw a minor decline from 1.46M in late March to 1.36M by the end of June.
Sniper 3D: Gun Shooting Games experienced a steady revenue stream, ranging between $7K and $9K weekly, peaking at $10K in late April. Downloads saw an upward trend, starting at 129K in late March and reaching 159K by the third week of June. Active users remained strong, starting at 651K and peaking at 676K by the end of June.
Super Bino Go: Adventure Jungle had a varied performance. Weekly downloads began at 164K in late March, dipped to 85K by late May, and then recovered to 103K by the end of June. Revenue was modest, with a peak of $52 in early May. Active users started at 621K in late March, fluctuated throughout the quarter, and ended at 526K by late June.
For more detailed insights and data, visit Sensor Tower.